FAQs
Everything you need to know about Ultra Pro Wrestling — gameplay, creation tools, online modes, and more.
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A spiritual successor to AKI's classic wrestling games with stylized graphics and deep creation tools.
Release date is TBD; demo planned before launch.
PC (Steam), then Switch, PlayStation 4/5, Xbox Series X|S.
Yes, after digital launch (may take longer).
Yes, planned.
The end price has not been finalized; higher than Kickstarter early-bird price.
We are currently not accepting new pre-orders but we will open pre orders before the game releases.
Targeting 100 unique male and female wrestlers.
Yes: free seasonal content and paid 'Free Agent' wrestler packs.
AKI-inspired grappling engine ('Ultra Wrestling Engine'). Easy to understand and fun to master.
1v1, triple-threat, tag, tornado-tag at launch.
Yes, plus survival mode and more post-launch.
Planned after launch.
Up to 10 at once; Rumbles will allow more entrants over time but not more in the ring. Any timers for more entrants would pause until someone has been eliminated
Direction + button combos, similar to No Mercy.
Yes, with ongoing updates we plan to have more moves than the original AKI wrestling games included to keep up with today's innovations in wrestling style.
Yes, like previous AKI games we plan to include an option to favorite a move to affect AI behavior for the CPU controlled wrestlers.
Yes, we will have a base control scheme that is similar to the N64 style but you will be able to change it to what you prefer.
Yes, chairs, tables, ladders, etc.
Yes, but not overly gory.
Yes, full entrances, pyro, highlight reels.
Yes, 'Legacy Career', covering 1980s–modern eras.
No, choices and injuries affect the story.
Backstage activities (e.g., cards, arm-wrestling).
Yes, territories include US, UK, Japan, Mexico, Canada.
Yes, can form, break, and reform.
No, due to branching story structure.
Wrestlers, attires, arenas, promotions, belts, stables.
Entrance, arena, texture, music, video package, stable editors.
Base layer + decals, with up to 6 color slots.
Yes, via in-game tools and community sharing.
In-game unlock system for moves/attire (no microtransactions).
No hard cap; limited only by storage space.
No, only edit existing content.
Yes, including ring, aprons, lighting, ramps, props.
Yes, with matchmaking and ranked modes.
Planned, with rollback net-code under consideration.
Yes, human + AI mix supported.
No, we encourage the use of console/third-party tools for verbal communication.
Weekly online show featuring top-ranked players, planned to start after the game's official release.
Paid DLC adding real wrestlers where the proceeds will be shared with the talent.
There will be some restrictions to preserve uniqueness.
No, all unlocks earned through gameplay.
Early access demo, exclusive rewards, and crowd cameos.
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