Development Update

Progress

A transparent look at where Ultra Pro Wrestling stands — what's done, what's in progress, and what's coming next.

In Active Development
Overview

Overall Progress

Ultra Pro Wrestling is in active development. The numbers below represent our best estimate of progress across each major area of the game. These figures are updated periodically and reflect the current state of things — not promises, just honest transparency.

Please note: all percentages are estimates. Development is ongoing and figures can shift as new tasks are identified, priorities change, or scope evolves.

Core Gameplay / Engine

Core Functionality 90%

Fundamental loop — controls, inputs, match flow, and win conditions — is near complete.

Remaining subcategories

Core Mechanics 90%
Physics 75%
Weapons Mechanics 10%
Input Mapping 90%

Concept Art

Concept Art 85%

Character designs, arena concepts, logo work, and visual direction across the game.

3D Models

Character Models 80%

Wrestler body geometry and base mesh work is well advanced across the roster.

Remaining subcategories

Heads 72%
Features (Hair / Facial Hair) 28%
Attires 15%
Decals 15%
Environment Models 20%
Prop Models 15%

Animations

Basic Animation Work 100%

First-pass keyframe and motion capture work completed across all moves, entrances, and taunts.

Remaining subcategories

Smoothing 89%
Facial Animations 5%
Hand Correction 0%
IK Mechanics 0%

Legacy Career Mode

Planning 75%

Story progression, territory system, dynamic booking, relationships, and era packs.

Remaining subcategories

Writing 32%
Functionality 15%

Creation Suite

Create-a-Wrestler 92%

All tools for building and customising wrestlers, events, promotions, and attires.

Remaining subcategories

Create-an-Event 65%
Create-an-Attire 40%
Create-a-Promotion 35%
Create-a-Championship 0%

Online / Multiplayer

Functionality 85%

Core online infrastructure, matchmaking, and netcode foundations are well advanced.

Remaining subcategories

Matchmaking 0%
Ranked Play 0%
Leaderboards 0%
Local Multiplayer 100%

AI & Logic

Referee AI 25%

Referee positioning, count logic, and match officiating systems are in early progress.

Remaining subcategories

Opponent AI 20%

Audio

Music 75%

Entrance themes and in-game music tracks are well underway.

Remaining subcategories

SFX 25%
Commentary 0%

UI & Menus

Functionality 82%

Main menus, HUD, match selection, settings, options, and accessibility features.

Remaining subcategories

Design 75%

"We'd rather show you where things really stand than over-promise and under-deliver. These numbers are honest — and they'll keep moving in the right direction."

Sustainability

Funding & Support

Ultra Pro Wrestling is independently developed by Hyperfocus Games. We're committed to building this game the right way — which means sustainable funding without compromising the vision. Here's where things stand.

💰

Self-Funded Development

Active

The core development of UPW is self-funded by Hyperfocus Games, ensuring complete creative control and no publisher interference.

🎮

Steam Wishlists

Growing

Every wishlist on Steam strengthens our position and helps demonstrate community demand to potential partners and platforms.

🤝

Community Support

Active

Our Discord community provides invaluable feedback, testing support, and word-of-mouth promotion that money can't buy.

📈

Future Investment

Exploring

We're open to the right partnerships that align with our vision — but only if they protect the game's integrity and community-first approach.

Roadmap

What's Next

Development priorities shift as systems come together, but our current focus areas give a sense of where energy is being directed. We don't announce dates we can't keep — instead, we show you the work as it happens.

Follow us on social media and join the Discord for the most up-to-date development insights, behind-the-scenes looks, and community discussions about what's coming next.

"Every line of code, every animation frame, every design decision is made with one question in mind: would this hold up against No Mercy or VPW2? If the answer is yes, it ships. If not, it goes back to the drawing board."